An exception to this is the Dragonlance game world. However, despite their variety, a number of traits are common to nearly all types of dragons. All species appear to be generally reptilian or serpentine in their natural form. Except for the youngest dragons, they tend to be quite large—usually at least as big as a horse, and often much larger. Most species depicted have wings and are able to fly, and nearly all are quadrupedal. Almost all species of dragon are highly intelligent at least as intelligent as a human being and are able to speak.
Essentially all species of dragon are said to be magical in nature, and in most species this nature is expressed as an affinity for some type of elemental power; some dragon species are naturally able to cast magical spells, as well. Most dragons have the ability to breathe or expel one or more types of energy associated with their elemental affinity, as well as bearing some resistance to damage or injury from any other sources of such energy.
Dragons are egg-layers, and most have sharp teeth, horns, and claws. Each species of dragon has a particular temperament associated with it, as well as a deeply rooted moral outlook derived from that temperament; these factors underlie the personality and behavior of each individual dragon.
Some dragons particularly metallic dragons have two different kinds of breath, usually a lethal one fire, ice, acid, electricity, etc. For example, they had magic resistance, could no longer be subdued, and had physical attack forms besides just claws and bites.
In addition, there were other sub-species of true dragons that did not fit into the three main categories. The "lung dragons" or spirit-dragons of Oriental Adventures are also true dragons. True dragons are dragons which increase in power by age categories wyrmling to great wyrm. Lesser dragons do not improve in age categories and may lack all of the abilities of true dragons.
Examples of lesser dragons include dragon turtles and wyverns. Other creatures with the dragon type include drakes, felldrakes, elemental drakes, landwyrms, linnorms and wurms. An unrelated creature called a dragonne is named for its coincidental resemblance to a brass dragon.
Also, there are several new categories although the gem dragons have not yet returned : "planar dragons" which are defined as dragons that were warped by living on a plane of existence other than the Material Plane, "catastrophe dragons", which take on the aspects of natural disasters which are chaotic evil and cause chaos for its own sake, and "scourge dragons".
Catastrophe dragons are presented in Monster Manual 3. No such book was published for the first edition, although the Basic game had a Bestiary of Dragons and Giants coded AC The former five dragon types were given as evil-aligned, while the latter five dragon types were given as good-aligned.
The ten dragon types were given pseudoscientific names as follows: black draco causticus sputemblue draco electricusbrass draco impudentus gallusbronze draco gerus bronzocopper draco comes stabuligold draco orientalus sino duxgreen draco chlorinous nauseous respiratorusred draco conflagratia horriblussilver draco nobilis argentumand white draco rigidus frigidus. The cloud dragon, the faerie dragon, the mist dragon, and the shadow dragon appeared in the original Monster Manual II The dragons of Krynn', the amphi dragon, the astral dragon, the kodragon, the othlorx dragon, and the sea dragon appeared in the Monstrous Compendium Dragonlance Appendix The cloud dragon, the Greyhawk dragon, the mist dragon, and the shadow dragon appeared in the Monstrous Compendium Greyhawk Appendix The gem dragons the amethyst dragon, the crystal dragon, the emerald dragon, the sapphire dragon, and the topaz dragon appeared in the Monstrous Compendium Fiend Folio Appendix The chromatic dragons black dragon, blue dragon, green dragon, red dragon, and white dragonthe gem dragons amethyst dragon, crystal dragon, emerald dragon, sapphire dragon, and topaz dragonmetallic dragons brass dragon, bronze dragon, copper dragon, gold dragon, and silver dragonbrown dragon, cloud dragon, deep dragon, mercury dragon, mist dragon, shadow dragon, steel dragon, and yellow dragon appeared in the Monstrous Manual The chromatic dragons black, blue, green, red, and whiteand the metallic dragons brass, bronze, copper, gold, and silver appeared in the third edition in the Monster Manual and in the revised 3.
The five chromatic dragon types black, blue, green, red, and white appeared in young, adult, elder, and ancient variants in the fourth edition Monster Manual Three more chromatic dragon types appeared in Draconomicon: Chromatic Dragons : the brown dragon aka, sand dragonthe grey dragon aka, fang dragonand the purple dragon aka, deep dragon.
The adamantine dragon, copper dragon, gold dragon, iron dragon, and silver dragon appeared in the Monster Manual 2 Home Post new thread What's new Latest activity Authors.
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Hi, folks - I'm launching an Eberron campaign, and want to give the players some setting info. Unfortunately the books as many have commented are riddled with meta-plot secrets; so I've told my players NOT to get Campaign Guide or the incredibly badly named Player's Guide.
Does anyone have any suggestions or pointers to materials I can give them? Websites, etc, are fine, as long as they're canonical. Zaukrie Hero. No, but I agree that the guides spill waaaaaaay to many beans.
Very annoying. Faiths of Eberron does the same thing, IMO. Do you own the Eberron Players Guide or are you going by what others have said? I personally liked the Players Guide for the reason that all big secrets from major plotlines had been taken out.
Besides you still have to provide your players with access to the first part of the Campaign Guide to create a character. If you don't want your players to read the entire EPG, why not let them read the specific sections that are pertinant to their character?
The very first section of the EPG will certainly help your players because it describes the most common character types found in the setting. If you don't own it, I'd say give it another look. I put together a short document in outline format with some basic info about Eberron.Thir is the primary religion of dragons. The name comes from the draconic word for "three", reflecting their belief in the three Progenitor Dragonsand three levels of divinity: the Progenitorsthe dragon godsand the Sovereigns.
Each has a constellation in the sky, and they are generally believed to exist beyond Eberron's standard planes. Though Tiamat is known to be in Khyber.
According to Thir, the dragon gods are only concerned with dragons - lesser creatures such as humans and elves are the purview of Sovereigns. Thir's concept of Sovereigns generally corresponds to the fifteen members Sovereign Host and the Dark Six. Followers of Thir believe that a dragon who comes to embody a fundamental concept can ascend to one of 15 positions of the Sovereign Archetypescausing the previous Sovereign to occupy that position to ascend to the same place the other dragon gods have.
Followers of Thir believe that the Draconic Prophecy is a product of the Progenitor Dragons and their diverging desires for the reality they shaped. This ties into their belief in the cyclical nature of creation, which is a central tenant of Thir. They believe that once the Draconic Prophecy has run its course, three new progenitors will be chosen from among the dragon gods, and the Sovereigns of this reality will become the dragon gods of the next reality.
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If you are using this information for your own research, campaign, or general interest, you should not rely on its accuracy.The past shapes the present, setting the stage for the future that is to come. On Eberron, a rich and tangled history has helped craft the current era. What follows are highlights of ages past.
The common era is reckoned from the birth of the Kingdom of Galifar in the Year since the founding of the Kingdom, or YK.
Events from the more distant past are shown as a number of years before the current day —10, for example.
You should check them out. We think you'll have a much more enjoyable experience. Eberron Calendar. Years The past shapes the present, setting the stage for the future that is to come.
Days There are 4 weeks of 7 days each in a month, for a total of 28 days. People observe in many ways. Last Update: April 11, I'm ready to Ascend! See All Pages. I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.
To celebrate the fallen Glass Tower sculptors carve ice towers and throw them into the Dagger River. At sunset on Wildnight, worshipers and the nonfaithful alike give vent to their passions, in a raucous festival dedicated to the Fury.In her natural form, Tamara was a huge, wingless platinum dragon with burnished scales, slightly smaller than Lendys. She radiated a comfortable aura of warmth and love, her eyes shining with the brightness of the sun itself.
Tamara had a lair in the plane of Elysium.
Tamara was the kindest and most benevolent of the draconic deities. Some mistook that for weakness, though such beings didn't survive to make that error twice. Tamara was worshiped mostly by brass and copper dragonsas well as any neutral good aligned lesser species, although many lawful good dragons of other colors and species worshiped her as a consort of Lendys.
Tamara's faith had a reputation of being peaceful and merciful, but her worshipers did not hesitate to stand against evil or tyranny if they needed to.
Tamara's clerics were healers, but also deliverers of death to those who tried to escape it. They sought out to destroy undead across the lands, particularly draconic undead.
Tamara's temples were also hospitals or hospices where the sick or injured were welcomed. Terminally ill dragons were cared for with dignity and respect. When dragons died in one of Tamara's temples, their passing was greeted in a positive light, as a merciful way to escape from the hardships of life.
The preservation of life and happiness was all to Tamara. She detested fiercely those who artificially prolonged the life of a dragon, even more when it was against the dragon's will. Some of her dragon adepts followed the Ptarian Code a draconic code of honor created by the gold dragon Ptaris in the ancient past.
Originally intended as a guide to conduct for the lords who attended the King of Justicethe Ptarian Code eventually was adopted by many gold and silver dragons. The Ptarian Code was similar to the codes of chivalry adopted by knightly orders of humanity. It included paying homage to Tamara, as well to the draconic deities Bahamut and Lendys. Sign In Don't have an account? Start a Wiki. Races of the Dragon.
Wizards of the Coastp.They begin with a foundation of medieval fantasy and then add the creatures, places, and magic that make these worlds unique. Share on Facebook Share on Twitter. It shares elements with childhood games of make-believe. Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task.
Anything is possible, but the dice make some outcomes more probable than others. Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain.
The adventurers can solve puzzles, talk with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. View the Heroes.
There are no shortage of enemies and villains of the world plotting their own malevolent agendas. View the Villains. Which legend, among thousands of heroic tales, shall be yours? Learn More About the Realms.
Skip to main content. Share this Share on Facebook Share on Twitter. Discover the Legends Heroes Meet the adventurers and their allies who will determine the fate of the Realms. Uncover the Foes Villains There are no shortage of enemies and villains of the world plotting their own malevolent agendas.The Draconic pantheon is a group of dragon deities who are worshipped by many true dragons and other reptilian species.
Its best known members include Bahamutthe Platinum Dragon and god of the good-aligned metallic dragons; and Tiamatprogenitor of the evil chromatic dragons. There are eleven primary members of the draconic pantheon. Io is the chief deity of the Draconic pantheon, and its most powerful member. His primary duty is to oversee his offspring, and he rarely takes sides in conflicts between dragons. The Draconic pantheon do not have a central plane, but are scattered across the [[Great Wheel], each to their own lair.
They act largely independently from one another. Aasternian is the weakest of the pantheon. As a mere demigod, she is more readily capable of travel to the material plane, and is often sent by Io to resolve notable conflicts between dragons.
Members of the draconic pantheon are primarily worshipped by true dragons. Unlike the common human religions, there are few organized religious practices among dragons, and individual practices vary.
Worship of the entire draconic pantheon as a group is rare, and few dragons become clerics of their deity. Not all dragons even worship a deity, although it is common for them to at least hold a level of reverence for the draconic gods, even though.
Among the humanoid races, there are many cults of worship to draconic deities. Such worship is most common among reptilian species, including half-dragonslizardfolkand troglodytes.
Bahamut and Tiamat were first mentioned, though not by name, in Greyhawk Supplement 1p. Part of the Draconic pantheon are detailed in Council of Wyrms box set and the Council of Wyrms Setting book, which describe a unique draconic campaign setting. These six are also listed in the Planescape sourcebook On Hallowed Groundwhich defines their extraplanar lairs within the Great Wheel cosmology.
Note the spelling change from Faluzure to Falazure. The five are also named in the Living Greyhawk official deities list March The Draconic pantheon is detailed in the Draconomicon 3ep. Races of the Dragonp.
The eleven Draconic gods appear in the Eberron Campaign Settingp. The dragon prophet prestige class in Magic of Eberron can gains power from these constellations. In Draconomicon: Chromatic Dragonsp. Draconomicon: Metallic Dragonsp.
[Eberron] Real player's guide / player's intro
Bahamut and Tiamat appear as great monsters in real-world ancient mythology. Bahamut is a sea monster appearing in Arabian mythology, while Tiamat is a primordial sea goddess of Babylonian myth. The name Io appears in Greek mythology as one of the lovers of Zeus, although there is no connection between her and the dragon deity. Sign In Don't have an account? Start a Wiki.